NES and Famicom emulation has been around for over twenty-five years. In that time, the internal hardware has become very well documented. NES and Famicom cartridges, on the other hand, have had a parallel journey of discovery during this time, but emulators and flash carts and FPGA devices have not always been up to date with current developments. The core games which people enjoy with NES emulation, namely those licensed and approved by Nintendo and unlicensed games released during the NES' lifespan, sometimes suffer in emulation due not to bad dumps but a wrong information in their file header. The header indicates what kind of hardware the game uses, but if the information in the header is wrong, out of date or missing, the game will not play or play correctly. In this blog article I will explain how headers work, why they are necessary, the need for accurate information in them and how they have evolved over time. Then I will describe and link to my database which contains the most accurate and up to date information for the NES and Famicom ROMs most people care about.
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A blog for Confluence group.
Tuesday, 22 September 2020
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